AI Insights · Timothy · April 2022
Top 5 Sports Games on Android in the UK for Q1 2022
Discover the performance trends of the top 5 sports games on Android in the UK during Q1 2022, based on data from Sensor Tower.
In the first quarter of 2022, the top 5 sports games on the Android platform in the United Kingdom showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance:
8 Ball Pool from Miniclip.com experienced a decline in weekly downloads, starting at approximately 25.6K and ending at 14.2K. Revenue also saw a downward trend, peaking at around $83.6K in early January and decreasing to $62.7K by the end of March. Weekly active users fluctuated, with a high of around 166.8K in late January and a low of approximately 144.5K by the quarter's end.
EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS showed a strong rise in weekly active users, starting at 221.9K and peaking at 323.2K mid-quarter before settling at 306K. Weekly revenue increased significantly from $14.1K in early January to a high of $60.6K by early February, closing at around $34.3K. Downloads saw a similar upward trend, growing from approximately 8.6K to 15K.
Soccer Superstar by Real Freestyle Soccer maintained a steady weekly download rate, starting at around 14.3K and ending at approximately 10.6K. Active users showed a slight increase, from around 70.1K to 58K by the end of March.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS, which was released in January 2022, saw its weekly downloads peak at around 14.9K by the end of January but dropped to approximately 3.1K by the end of March. Revenue followed a similar pattern, starting at $85 and peaking at around $1.2K, then ending the quarter at approximately $1.0K. Active users peaked at around 17.8K in early February and decreased to roughly 7.1K by the end of March.
Head Ball 2 - Online Soccer from Masomo Gaming saw a decline in weekly downloads from approximately 14.4K to 4.8K. Revenue also showed a downward trend, starting at around $5.1K and ending at approximately $2.6K. Active users fluctuated throughout the quarter, starting at around 68.2K and ending at roughly 43.9K.
This analysis is based on data from Sensor Tower. For more insights and detailed data, visit Sensor Tower.